Armed // Dangerous
1R // 3G
Sorcery // Sorcery
Uncommon
· Dragon's Maze
(DGM)
Target creature gets +1/+1 and gains double strike until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
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All creatures able to block target creature this turn do so.
Fuse (You may cast one or both halves of this card from your hand.)
Format Legality
StandardPioneerModernLegacyCommanderPauper